Talismans [Agaia Online]

The goal behind Talismans is to bring more freedom and customization into how you choose to engage with the game’s combat. More specifically, Talismans allow us the flexibility to fundamentally change how each class can play, without impeding on the gameplay experience of other players.
It’s meant to be a free-form system where players can experiment with any number of combinations to truly fine-tune their playstyle to their preferences.
From a gameplay perspective, Talismans will function similarly to weapon and armor crystals. Various content around the game will have chances to drop Talismans, which players can equip to their gear. effects can vary from simple skill changes, like increased/decreased skill cooldowns, skill damage increases, to more fundamental changes that can affect how an entire class plays, like adding Propulsion to certain skills. Each tier of gear will increase the number of augment slots needed for equipping Talismans, currently ranging from 1 on Forgotten gear to 3 on Elder’s gear. Talismans can be equipped on both weapon and armor pieces, for a current maximum of up to 6 equipped talismans at a given time.
Warrior Talismans
| Talisman Name | Effect |
|---|---|
| Cruel Reaping | Evasive Roll increases Scythe skill damage by 13% for 10 seconds. |
| Relentless Assault | Global Increases cooldowns by 50%, decreases cooldown by 0.23 second on every hit. This effect is reduced to 0.1 second during Deadly Gamble. Skill damage is reduced by 5% |
| Coordinated Execution | Scythe decreases your damage by 16% but increases party members damage by 4% for 8s. Increases aggro generated by 50%. This talisman effect only works while under the effect of Defensive Stance |
| Edge of Bloodshed | Blade Draw skill damage increased by 100%, but generates 1 less edge. During Deadly Gamble it generates 2 less edges. |
| Precision Cut | Blade Draw cast speed increased by 20% and reset chance is increased by an additional 50%. |
| Blades of Fury | Rain of Blows cast speed increased by 20%. |
| Unrestrained Edge | Rain of Blows consumes 100 RE, but its damage is increased by 20% and edge generation by 50%. |
| Sacrifice of Power | Death From Above consumes all RE and increases total damage by 1% for every 200 RE consumed for 10s. |
| Executioner’s Stride | Aerial Scythe cooldown increased by 900% but its skill damage is increased by 150%. |
| Unleashed Frenzy | Blade Frenzy generates 10 Edge and resets cooldown of Scythe on hit. Increases Blade Frenzy damage by 10%. Additionally, its skill damage is increased by an additional 24% for every successful hit of Aerial Scythe, up to 16 stacks. |
| Perfect Parry | Cross Parry perfect block provides one additional edge, lowers Scythe cooldown by an additional 1 second and increases Blade Draw damage by 30% and crit chance by 100%. |
| Stridebreaker | Global Melee skills cooldowns decreased by 10% while in combat, but HP cost of Combative Strike is increased by 200%. |
| Blade Dancer | Blade Draw damage increased by 2.5% on each successful hit, up to 25 times, but each cast of Rain of Blows briefly reduces Rain of Blows damage by 5%, up to 2 times. This talisman effect does not stack with Edge of Bloodshed |
Lancer Talismans
| Talisman Name | Effect |
|---|---|
| Leaping Fury | Super Leap skill damage increased by 33% for every hit of Wallop, up to 4 times. |
| Unstoppable Leap | Super Leap has a 8% chance to reset the cooldowns of Wallop, Charging Lunge, and Super Leap on successful hit. |
| Spring Charge | Spring Attack cooldown increased by 20%, skill damage by 18% and crit chance by 100%. |
| Onslaught Fury | Onslaught dash duration is doubled, cooldown increased by 50% and cast speed by 35%. |
| Bracing Onslaught | Onslaught reduces damage taken by 50% while casting but it no longer absorbs any damage. Its skill damage is increased by 25%. |
| Stand Strong | Stand Fast increases Line Held stack count to 10 but reduces effect duration to 30 seconds. |
| Shield Mastery | Shield Counter reduces the cooldowns of Wallop and Super Leap by 1 second on each successful hit, up to 2 seconds. This effect is reduced to 0.8s, up to 1.6, during Adrenaline Rush |
| Lockdown Precision | Lockdown Blow cooldown decreased by 60% and skill damage increased by 15%. On hit, increases your next Wallop, Spring Attack or Onslaught skill damage by 10%.. |
| Face Me | Stand Fast reflect damage is increased by 100%. |
| Spring Pressure | Spring Attack increases skill damage of Onslaught by 5% on every successful hit, up to 4 times. A successful hit of Onslaught increases skill damage of Spring Attack by 1.66%, up to 12 times. |
| Ground Hammer | Wallop damage increased by 25%. Every 3 hits, your next Wallop deals 100% more damage. |
| Beginner Friendly | Global Increases maximum RE by 1000, skill damage by 2.5%, aggro generated by 25% and reduce damage taken by 10%. |
| Diamond Tipped Spear | Global Melee skills cooldowns reduced by 10% while in combat, but reduces Debilitate damage by 4.20%. This talisman effect doesn’t stack with Shield Mastery |
Slayer Talismans
| Talisman Name | Effect |
|---|---|
| Lingering Savagery | Savage Strike duration increased by 2 seconds. |
| Follow Through | Savage Strike resets cooldown of Overhand Strike on hit. Overhand Strike damage increased by 10%. |
| Breakthrough | Distant Blade resets Overhand Strike cooldown on final hit and deals 700% more damage. |
| Blade Momentum | Overhand Strike gains propulsion. Each hit reduces all cooldowns by 1.5s, excluding Savage Strike, Tenacity, Evasive Roll and In Cold Blood. Removes Propulsion and Blade Master effects from other skills. |
| Piercing Thrust | Heart Thrust travel distance is doubled, damage increased by 75% and can now chain into itself. |
| Sudden Draw | Unsheathe cooldown reduced by 60% and damage by 40%. |
| Spiraling Wrath | Whirlwind hits two extra times with an overall increased damage of 55% and cast speed increased by 100%. |
| Final Measure | Overhand Strike increases damage of your next Measured Slice by 10%, up to 5 times. |
| Blood Instinct | Unsheathe damage increased by 12% on each successful hit of Fury Strike, Measured Slice and Punishing Blow, up to 12 times. Hitting a target with a fully charged Unsheathe increases all skills damage by 10% for 10 seconds. This talisman effect does not stack with Blade Momentum and Sudden Draw |
| Over 9-Thousand | Overpower increases all damage dealt by 25% and guarantees critical hits for 4 seconds every 14 seconds. |
| Intense Fury | Fury Strike damage no longer scales with player’s missing health. Increases skill cast speed by 15%, skill damage by 70% and crit chance by 150%. |
| Punishing Strike | Fury Strike reduces cooldown of Punishing Blow by 1.5 seconds on every successful hit. |
| Spinning Fury | Whirlwind increases skill damage of Fury Strike by 30% on a successful hit, up to 6 times. |
| Spinning Will | Measured Slice increases skill damage of Whirlwind by 8% on a successful hit, up to 5 times. |
Berserker Talismans
| Talisman Name | Effect |
|---|---|
| Counterforce | Evasive Smash damage increased by 3% on every successful cast of Thunder Strike, Lethal Strike and Cyclone up to 99 times. Maximum stacks is reduced to 60 while using the Long Forgotten Dream talisman. Effect only ends when leaving combat. During Intimidation, this talisman has no effects |
| Cleave Drive | Fiery Rage increases all skill damage by 5% but reduces attack speed and charge speed by 16% for 36 seconds. |
| Iron Pact | Global During combat, drains 1% of your max HP every second. Increases all skill damage by 4.5%. This Talisman only takes effect if your HP is higher than 10%. |
| Severance Spiral | Cyclone charging speed by 25% and skill damage increased by 10%. Consume 1.5% of your max HP on each successful cast. This Talisman only takes effect if your HP is higher than 10%. During Intimidation increases damage of Punishing Strike by 50% and restores 2.5% of max HP on hit. Reduces damage taken by 50% while casting |
| Grave Toll | Lethal Strike consumes an additional 1.5% of your max HP. Its skill damage is increased by 15%. This Talisman only takes effect if your HP is higher than 10%. |
| Blood Price | Lethal Strike increases its own damage by 10% for 3.5 seconds, up to 5 times. During Rage Unbound this bonus is reduced to 5% instead |
| Shatterline | Cyclone damage increased by 5%. It has 1 additional reset and recast time between resets is increased from 2s to 4s. Increases reset chance by 10% and every reset deals 5% increased damage. |
| Razing Blood | Vampiric Blow skill damage increased by 25%. Resets the cooldown of Raze on successful hit and restores 3% of max HP every second for 5 seconds. |
| Cleaver’s Mercy | Raze resets the cooldown of Flatten. Upon successful hit, increases its damage by 25% and guarantees it to be a critical hit. |
| Adaptive Axe | Tackle damage increased by 100%, crit chance by 40% and cooldown reduced by 20%. Decreases cooldown of Cyclone by 2 seconds on every successful hit. While affected by Intimidation, on a successful Perfect Defense with Axe Block, increases skill damage by 20% for 4 seconds. |
| Overcharged Blow | Sweeping Strike damage increased by 300% and cast speed by 30%, but cooldown is increased by 20%. On hit, resets cooldown of Thunder Strike and allow its instant cast at overcharged state if used within 3 seconds . |
| Long Forgotten Dream | Unleash cast speed increased by 50% and you are immune to knockdown, staggers and stuns while casting. It no longer provides Unleashed buff, but instead provides Rage Unbound, which increases attack speed by 25%, charge speed by 40%, cooldown reduction by 30%, resets Cyclone cooldown and increases all skills damage by 10%. Additionally, Thunder Strike and Cyclone can be overcharged two additional times, with overcharge modifier increased by 25%. Lethal Strike damage reduced by 15% but it resets on every Cyclone hit. Cyclone reset is guaranteed if casted as fully charged. During Intimidation, the damage of Lethal Strike and the cooldown of Raze and Flatten are not reduced. During Rage Unbound you cannot gain Counterforce stacks. |
| Ramping Force | Unleash cast speed increased by 50% and you are immune to knockdown, staggers and stuns while casting. Attack speed is increased by 20% and damage by 5%. Additionally, Rampage and Beast Fury damage is increased by 10%. During Intimidation increases Beast Fury damage by an additional 25%. |
Sorcerer Talismans
| Talisman Name | Effect |
|---|---|
| Rapid Overload | Arcane Pulse charge speed increased by 30%, damage by 10% and cooldown reduced by 10%. |
| Fiery Awakening | Flame Pillar increases damage of your next Meteor Strike, Nova, Arcane Pulse or Elemental Fusion by 24%. |
| Pillar of Flames | Flame Pillar damage increased by 350% and crit chance by 50%. Skill distance and AoE radius are doubled. On every successful hit, decreases cooldown of Hail Storm by 0.18 seconds |
| Frozen Resonance | Ice Attrubute Skills damage increased by 13%. A successful hit of Frost Sphere increases damage of Ice attribute skills by an additional 3% for 15 seconds, up to 3 times. |
| Barrage of Flames | Flaming Barrage damage increased by 250% and crit chance by 40%, but cooldown increased by 150%. On hit, increases damage of Fire attribute skills by 3% for 15 seconds, up to 3 stacks. Fire attribute skills damage increased by 10% |
| Thunderous Pain | Lightning Attribute Skills damage increased by 16%. A successful hit of Nova restores 20% MP and increases damage of Lightning attribute skills by 3% for 15 seconds, up to 3 times. |
| Arcane Flux | Nerve Exhaustion cooldown increased by 50%. On successful hit, ranged skills, except Arcane Pulse, Implosion and Ice Lances, will not go into cooldown for 2 seconds, but lose 25% of your MP afterward. |
| Celestial Impact | Hail Storm cooldown decreased by 18%. |
| Arcane Mastery | Global All skills mana cost increased by 50% and damage by 3.8%. |
| Big Bang | Implosion skill damage increased by 100% and cast speed by 20%. Each successful hit of Elemental Fusion increases Implosion skill damage by an additional 15%, up to 12 times |
| Blazing Force | Fire Attribute Skills damage increased by 20%. Every successful hit of a Fire attribute skill, increases Arcane Pulse crit chance by 10%, up to 4 times. This talisman effect does not stack with Barrage of Flames |
| Tactical Warp | Warp Barrier cooldown increased by 20%. On cast provides two elements and resets cooldown of Fusion Skills. During Mana Boost, it instead provides three elements |
| Sudden Impact | Implosion cooldown decreased by 35% and damage increased by 100%. This effect doesn’t stack with Big Bang |
Archer Talismans
| Talisman Name | Effect |
|---|---|
| Piercing Precision | Global overcharge damage increased by 45% and Gust Arrow damage increased by 45%. |
| Precision Aim | Radiant Arrow charging speed increased by 35%, cooldown reduced by 5% and damage increased by 10%. |
| Vulnerable Shot | Penetrating Arrow charging speed increased by 75%, cooldown reduced by 10%. |
| Adaptive Strategy | Radiant Arrow can be overcharged an additional time, with increased overcharge modifier of 35%. It restores 30 RE on hit but consume 1.8% of your max HP every charge level. On Radiant Arrow and Penetrating Arrow hit, and reduces cooldown of Regular Rapid Fire by 0.5s. Radiant Arrow charge speed is increased by 15% during Windsong. This Talisman effect does not stack with Storm of Arrows or Replenishing Bolt |
| Silent Wind | Gust Arrow cannot be used, but Rapid Fire and Rain of Arrows skill damage is increased by 25%. |
| Piercing Wind | Radiant Arrow damage increased by 10% and charge speed increased by 25% on a successful hit of a fully charged Penetrating Arrow or Incendiary Trap Arrow. |
| Storm of Arrows | Rain of Arrows restores 150 RE on the first hit, resets cooldown of Sequential Fire and Penetrating Arrow and allows its instant cast at overcharged state if used within 2.5 seconds. Guarantees your next Sequential Fire reset. |
| Chain Thunder | Sequential Fire decreases cooldown of Rain of Arrows by 0.75 seconds on each hit. |
| Quickfire | Rain of Arrows damage increased 20%. A successful hit of Rapid Fire increases skill damage of Rain of Arrows by 0.8%, up to 150 times. |
| Deadeye Focus | Incendiary Trap Arrow range decreased by 25%, but AoE increased by 40%, damage by 180%, crit chance by 100%, cast speed by 20%. On a successful hit, reduces cooldown of Radiant Arrow by 2 seconds. |
| Demon Sniper | Rapid Fire increases skill damage of Wind Walk by 3%, up to 7 times. During Windsong, this effect is increased to 5.25%. A successful hit of Wind Walk reduce cooldown of Regular Rapid Fire by 1 second |
| Strong Wind | Windsong duration increased by 23%. Rapid Fire damage is increased by 40%. During Windsong, this effect is increased to 70%. This Talisman effect doesn’t stack with Quickfire and Persistent Rapid Fire glyph. |
| Replenishing Bolt | Thunderbolt damage increased by 20%. On a successful hit restores 150 RE and resets Rapid Fire and Sequential Fire cooldowns. This Talisman effect does not stack with Storm of Arrows. |
Priest Talismans
| Talisman Name | Effect |
|---|---|
| Wrath of the Sanctified | Holy Burst damage increased by 15%, but its healing is reduced by 45%. |
| Baptism of Grace | Healing Immersion restores 2.5% of max HP every second for 3 seconds to all allies healed. |
| Echo of Renewal | Restorative Burst duration increased by 40%. |
| Circle of Restoration | Regeneration Circle healing increased by 40%. |
| Kaia’s Serenity | Kaia’s Shield also restores 1.5% max MP every second until the shield expires or is consumed. |
| Circle of Expansion | Healing Circle range increased by 40%. |
| Intent of Light | Focus Heal upon healing an ally, increases their healing received by the next Healing Immersion, Healing Circle, or Holy Burst by 15%. |
| Favor of the Spirit | Divine Charge charge speed increased by 25% and range by 40%. |
| Smite of Divinity | Final Reprisal increases Holy Burst damage by 2% for 15 seconds, up to 7 times. |
| Vortex of Zenobia | Zenobia’s Vortex increases Shocking Implosion damage by 3.5% for 15 seconds, up to 7 times. |
| Surge of Sanctuary | Guardian Sanctuary increases healing of Healing Immersion by 10%. Casting Guardian Sanctuary resets Healing Immersion cooldown. |
| Martyr’s Grace | Divine Prayer reduces cooldown by 15s when hitting monsters with a damaging skill. No longer affects self, but allies only. |
| Focused Intervention | Focus Heal increases healing received by allies hit by 15%. |
| Holy Aura | Holy Burst increases attack speed by 1% for each ally hit, up to 10 times. |
| Blessed Purification | Purifying Circle increases caster combat movement speed by 35 and applies Devoted Favor to allies. |
| Insighted Guardian | Guardian Sanctuary no longer has a cast animation. |
Mystic Talismans
| Talisman Name | Effect |
|---|---|
| Dual Pulse | Boomerang Pulse damage increased by 35% but its healing is reduced by 30%. |
| Bound Spirit | Thrall of Life restores 2.5% max HP every second for 3 seconds to all allies healed. |
| Arcane Guard | Thrall of Protection also restore 1.5% max MP every second until the shield expires or is consumed. |
| Vital Ward | Thrall of Protection restores 2% of max HP per second for 6 seconds. |
| Titan’s Embrace | Titanic Favor restores 1.5% of max HP every second for 3 seconds to allies healed. |
| Empowered Smite | Metamorphic Blast increases Arunic Release damage by 2% for 15 seconds, stacking up to 5 times. |
| Echoing Smite | Metamorphic Smite increases Boomerang Pulse damage by 2%, for 15 seconds stacking up to 5 times. |
| Surge of Curses | Volley of Curses increases Metamorphic Blast and Smite damage by 10% for 15 seconds, stacking up to 5 times. |
| Blessing of the Blob King | Summon: Thrall Lord reduces incoming damage by 85% and grants King Blob Blessing to the caster for 24 seconds. |
| Totem Infusion | Warding Totem increases Warding Totem healing by 25%. |
| Mana Bloom | Aura of the Tenacious increases mana regeneration from 20 per second to 0.8% of max MP per second. |
| Flicker of Grace | Mass Teleport resets cooldown of Thrall of Life. |
| Blessed Zone | Corruption Ring increases healing received by 15% for all allies which had their MP restored by this skill. |
| Spirit Orb | Boomerang Pulse increases attack speed by 1% for each ally hit, up to 10 times. |
| Blessed Detonation | Arunic Release no longer provides healing overtime, but instantly heals all targets hit. |
| Enchanted Detonation | Arunic Release range increased by 40%. |
Reaper Talismans
| Talisman Name | Effect |
|---|---|
| Reaping Fury | Dark Harvest has a 20% chance to reset the cooldown of Shadow Burst on cast. |
| Dark Reaping | Dark Harvest increase the damage of all of your Sundering Strike and Shadow Burst by 11% for the next 3 seconds. |
| Silent Veil | Shrouded Escape increases duration by 2 seconds but reduces damage bonus to 90%. |
| Shadow Strike | Grim Strike has an additional 30% reset chance. |
| Sundered Soul | Grim Strike increases skill damage of Sundering Strike and Shadow Burst by 4% for 2.5 seconds, up to 4 stacks. Consumed on successful hit of Sundering Strike. |
| Bound to the Scythe | Binding Scythes increases the max stack by 25, and each stack deals an additional 1% damage. |
| Double Slash | Double Shear reduces the cooldown of Grim Strike, Sundering Strike, and Recall Scythes by 0.5 seconds on hit. |
| Sundering Power | Sundering Strike increases skill damage by 50% but increases cooldown by 200% |
| Reckoning | Retribution no longer has an initial charge-up. Skill damage increased by 20% and decreases skill cooldown by 5%. |
| Lash of Shadows | Cable Step increases skill damage of Shadow Lash by 65% for 2.5 seconds on successful hit. |
| Pendulum’s Rage | Pendulum Strike has a 20% chance to reset the cooldown of Grim Strike and Double Shear. Skill damage of Whipsaw is increased by 150% |
| Grim Reaping | Grim Strike reduces the cooldowns of Sundering Strike, Recall Scythes, Dark Harvest, Shadow Reaping, Death Spiral, Double Shear and Shrouded Escape by 0.25 seconds on successful hit. |
| Rusty Cage | Binding Scythes can no longer be used. Increases overall damage by 7% |
| Cursed Scythes | Shadow Lash, Death Spiral, Dark Harvest grant Deathly Strike buff on each hit. Deathly Strike increases ability to ignore magical resistance based on your magical amplification. This buff does not stack with Dark Aura |
| Souls Harvester | Recall Scythes increases damage of Grim Strike and Whipsaw by 1%, up to 25 times. |
| Powerlinked Scythes | Grim Strike powerlink glyphs provided by Powerlink Double Shear and Powerlinked Death Spiral have their duration increased by 4 times. |
Gunner Talismans
| Talisman Name | Effect |
|---|---|
| Overloaded Barrage | Burst Fire increases its own damage by 0.3%, stacking up to 500 times. Lasts 16 seconds. |
| Amplified Transfer | Burst Fire increases Arcane Barrage damage by 0.2%, stacking up to 300 times. Lasts 16 seconds. |
| Energy Efficiency | Burst Fire reduces stamina usage by 20 Willpower and damage by 15%. |
| Big Pockets | Increases max willpower by 500 and makes Replenishment give an additional 50 willpower! |
| Charged Detonation | Remote Trigger damage increased by 425% and guarantees crit, but increases cooldown by 425%. |
| Shotgun Slam | Scattershot crit chance increased by 200% and skill damage by 30%. |
| Overflow Cycle | Replenishment increases the resets chance by an additional 50%. |
| Triple Roll | Rolling Reload count increased to 3 and increases damage of Mana Missiles by 6% up to 18%. |
| Heavy Payload | Time Bomb crit chance decreased by 90%, but skill damage increased by 270%. |
| Arcane Focus | Mana Missiles crit chance decreased by 15% and skill damage increased by 40%. |
| Pull The Trigger | Blast / Detonate damage increased by 80%. |
| Plasma Feedback | Burst Fire has a 20% chance to spawn bubbles, and can now pop bubbles. |
| Dedicated Bomber | Arcane Splash crit chance increased by 10% and damage by 32%. |
| AoE Sharpshooter | Remote Trigger explodes Arcane Splashes with an increased 50% damage. Increases Arcane Splash damage by an additional 10%. |
Brawler Talismans
| Talisman Name | Effect |
|---|---|
| Unleashed Fury | Growing Fury consumes an additional 100 rage every second. Increases skill damage by 3.5%. |
| Enduring Footwork | Quick Dash dash count increased to 3. |
| Riposte Force | Counter Perfect Defense increases skill damage by 25% for 6 seconds while tanking. While DPSing, increases Flying Kick damage by 20% and reduces One-Inch Punch cooldown by 00.5s on a successful Flying Kick hit |
| Raging Blow | Haymaker consumes 50 Rage on cast, but its skill damage is increased by 20%. |
| Overflowing Wrath | Concentrate passive becomes 3 times stronger. |
| Relentless Drive | Jackhammer consumes 50 Rage per hit, but its damage is increased by 25% and crit chance by 30%. |
| Powerstrike Fortification | Global after a successful Perfect Defense, increase all skill damage by 15% for 4 seconds. |
| Surging Adrenaline | Invigorating Rage increases all Rage generated when hitting enemies by 80% for 10 seconds. |
| Aerial Chain | Flip Kick has two additional casts, up to 3 in total. If skill is not used again within 8 seconds from previous cast, the skill cooldown time is triggered with half duration. Double the skill cooldown, but increases skill damage of your next skill by 10% |
| Fluid Form | Global each kick increases punch damage by 0.1%, each punch increases kick damage by 0.2%, stacking up to 999. Stacks last 8 seconds. |
| Devastating Kick | Flying Kick can be charged to increase next kick damage by up to 500%. If fully charged and Perfect Defense is triggered, Flying Kick cooldown resets. |
| Stand Your Ground | Ground Pound grants ‘Stand Your Ground’: Protects allies within 0–8m behind you, reducing incoming damage by 50% and blocking the next crowd control. Increases cooldown to 5 minutes. |
| Ora Ora Ora | Piledriver increases overall damage by 0.4%, up to 10 times. |
| Muda Muda Muda | Jackhammer increases overall damage by 0.4%, up to 10 times. |
| Ultimate Assault | Rampage critical strike is guaranteed. Damage increased by 25% and cast speed by 35%. Casting Rhythmic Blows increases damage of Rampage by an additional 10%, up to 5 times. |
| Quickpunch | One-Inch Punch damage increased by 20%. On cast, increases cast speed of all Haymakers by 50% for 6 seconds. |
Ninja Talismans
| Talisman Name | Effect |
|---|---|
| Steel Focus | Circle of Steel skill damage increased by 25% and crit chance by 80%. Additionally, its cooldown decreases by 0.5 seconds for each successful hit of Skyfall. Every two casts, Circle of Steel damage is increased by 100%. |
| Sky Piercer | Skyfall skill damage increased by 19%. After 6 successful hits, increases your next Skyfall damage by 100% |
| Fuma Shuriken | Double Cut, Skyfall, Circle of Steel, One Thousand Cuts increase skill damage for all skills by 2.4% for 8 seconds on successful hit, up to 5 times. This Talisman effect does not stack with Windswept Fury. |
| Dual Slash | Double Cut skill damage increased by 22%. Empowers Powerlinked Double Cut glyph to increase Skyfall damage by an additional 20%. |
| Cut Above | Double Cut has an 8% chance to increase skill damage by 123% and reset cooldown on every successful hit. |
| Chi Focus | Attunement increases skill damage of all skills by 17% for 12 seconds on successful cast, but resets Intense Focus stack. |
| Inner Power | Attunement fully replenishes Chi and increases skill damage for all skills for 6 seconds. |
| Gale Force | Leaves on the Wind damage increased by 100%. This bonus is reduced to 65% during Inner Harmony. |
| Windswept Fury | Leaves on the Wind increases skill damage by 1.5% for 8 seconds with every successful hit, up to 8 times. |
| Explosive Force | Impact Bomb crit chance increased by damage 100%. Increases damage by 20% on a successful hit for 15 seconds, up to 5 times. |
| Ember’s Fury | Burning Heart increases skill damage for all skills by 2.5% for 7 seconds with every successful hit, stacking up to 8 times. |
| Katon - Gokakyu no Jutsu | Burning Heart Chi consumption increased by 25 but its skill damage is increased by 35%. This bonus is reduced to 15% during Inner Harmony. |
| Kage Bunshin no Jutsu | Attunement manifest a shadow image. The shadow mimics your abilities dealing 5% of their total damage for 12 seconds. |
| Slab Avalanche | Fire Avalanche damage and cooldown increased by 100%. |
| Quick Thrust | Chakra Thrust cast speed increased by 25%. On a successful hit, increases skill damage of your next Quick Attack by 300%, reduced to 25% during Inner Harmony, and cast speed by 25%. |
Valkyrie Talismans
| Talisman Name | Effect |
|---|---|
| Sigil of Battle | Global Increases skill damage by 5.5%, but the cooldown of skills with 60 seconds or less base cooldown is increased by 15%, except for Evasion, Retaliate, Bloodflower and Overhead Slash. This Talisman effect does not stack with Dawn of Fury |
| Dawn of Fury | Ragnarok duration decreased by 20%, cooldown reduction increased by 10% and attack speed by 10%. |
| Eternal Ragnarok | Ragnarok increases duration by 25%. |
| Specialized Bash | Ground Bash skill damage increased by 25%. |
| Piercing Bite | Gungnir’s Bite increases attack speed by 13% for 4s seconds while affected by Ragnarok or Godsfall, otherwise increases damage by an additional 10%. |
| Twilight Offering | Twilight Waltz no longer resets Shining Crescent, only allows 1 cast, but grants 450 Ragnarok points. Increases cooldown by 10% and damage by 400%. |
| Willful Bloom | Bloodflower and Runeburst restores an additional 40 Ragnarok Points on first hit. Leaping Slash and Ground Bash generate 1 extra runemark |
| Devouring Bite | Gungnir’s Bite consumes 50 Ragnarok Points, but increases damage by 125%. |
| Rune Echo | Melee Skills increase Runeburst skill damage by 1.9% on hit, up to 99 times, once per skill. The effect disappears upon entering combat. |
| Brilliant Strike | Shining Crescent skips first cast, increases damage by 75%, and reduces cooldown by 5%. |
| Runic Benevolence | Maelstrom heals party members for 3% max HP on hit. Reduces damage dealt by 2.5%. |
| Glaive Continuum | Ground Bash and Glaive Strike can be cast after Shining Crescent hits, and their damage is increased by 15%. |
| Enchanted Sharpshooter | Dreamslash grants one stack of Dreamblaze and 1 additional rune. Dreamslash and Runeburst damage increased by 20%. |
| Magnificent Slash | Leaping Slash skill damage increased by 50% and generates 15 additional Ragnarok Points on each successful hit. This Talisman effect cannot stack with Willful Bloom |
| Leaping Bash | Leaping Slash increases damage of Ground Bash by 40% after a successful hit. |
| Leaping Strike | Leaping Slash increases damage of Glaive Strike by 65% after a successful hit. |