Sky Cruiser Endeavor Deck (Extreme)
Boss: Darkan
The tank should aim to fight the boss in the middle, so mechanics such as DoT circles can be placed on the sides.
Key Mechanics
Rings of Fire - Darkan will rise into the air and create a circle cage. You must enter, anyone out of this cage will die when Darkan lands. The cage will split into 3 sections, inner, mid and outer.
- One section will randomly become a danger zone (noticeable by red indicator), avoid this zone.
- This occurs 3 times before Darkan slams the ground, breaking the cage and dealing fatal damage to players outside (cannot be iframed, although you can use non-standard iframes such as Breakaway Bolt to survive).
- After the first Ghost phase, the rings will occur 4 times being Darkan slams the ground. In addition, 2 rings can be active at once.
Swipes
Swipes are uniframable like the dreadspire version.
This time around swipes are also reliant on enrage.
If the boss is enraged, the animation will be reversed from what everyone is used to.
- Enrage = Upside sword is safe side
- Not enraged = Down sword is safe side
This mechanic is important to master. Darkan will slam the ground with his swords often.
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If Darkan sword slams (his regular auto attack) with his Left sword (rear view), he will continue to slam the ground another 2 times then he will proceed with the Fire Wing.
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This mechanic will push you the edge of the map and applies fire bleeding effect.
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To avoid getting hit you must pay attention to his swords. The 4th/final slam onto the ground determines the direction of the Fire Wing.
- Darkan can fire left or right and the direction is determined by which sword (left or right) is used for the 4th slam.
- If the left sword is fiery and against the ground (and the right sword in the air), then he will use his right wing and proceed the attack in the right direction.
- If the right sword is fiery and against the ground (and the left sword in the air), then he will use his left wing and proceed the attack in the left direction.
Triple Swipes
Starting at 94% Darkan will begin triple swiping, always targeting the primary aggro for the first, and random targets for the folllowing 2.
50% and 75% Mini Darkans
- The ghosts are gone and are replaced with 2 mini darkans. These minis will spam swipe once they get near their aggro target.
- Darkan will backstep and do an animation to summon them, exactly like the dreadspire version.
- Darkan will continue doing mechanics when these come out.
- This is by far the hardest mechanic of the fight because of how messy everything can go.
- These minis need to be chain stunned and killed asap.
Spreading Fire
At various points in the fight the fire will get worse around the room, enclosing you in further and further.
At 35%, a 4 minute timer will start and fire will increase again.
When the timer hits certain intervals, the fire will spread twice more:
10% Full Powered Darkan
At 10% Darkan will stagger for some seconds and recover, more angry than ever gaining an additional buff that doubles his damage and attack speed by 30%. Burn him down as fast as you can.
- During this period, he will be limited to only Basic Combos, Fire Wings, secondary aggro Empowered Strikes, and Sword Throws.
Basic attacks
Left hand start -> 1-2-3-4 swipe(s)
This combo is the same as the old Darkan’s with the addition of it always being a double swipe.
Right hand -> 1-2 backspin -> Eviserate
Double Evisterate into 2x or 3x backspin
Dodge This! - He will also do 3 consecutive Fire Wing without doing 4 consecutive slams. Each Wing is individual and may be left or right so it is important to pay attention to his swords.
- Darkan will say “I!” and proceed the first Fire Wing, then “Will!” and do the second, then finally “Obliterate you!” and then do the third.
Special attacks
Aside from either drill attack or nothing, he can follow Double Eviscerate up with a new attack:
Tank Buster Combo
This mechanic likes to happen when the primary aggro target is a distance away from darkan but he can also do it at point blank and back to back.
Fire Slam - Darkan will twirl into the air, your party must get at least 18m away from Darkan as he will proceed to slam the ground, causing fatal damage up to 18m.
- Darkan can cast this multiple times in a row, and he will usually precede this with a Backstep.
Fire Circles - Darkan will sheath his swords and rise into the air.
- Your party should run to the edges as Darkan will place DoT circles on each player. You should attempt to avoid being hit by escaping just before the circles take root to avoid damage.
Fire Charge - Darkan will spin and charge towards a player, causing damage. You will not be pushed. This is always used after a double Fire Swipe.
Sword Throw(Ressbait) - The boss will throw his swords and pull them back, leaving the ground scorched for a few seconds.
- If a healer casts Resurrect, Darkan will shout :
And throw his swords at the healer.
Scream - Darkan will throw his swords into the ground and scream, applying a cleanseable debuff that deals damage over time and silences players.
- This can be blocked, although the attack will still deal damage. Healers can cast their cleanse right before the silence is applied to cleanse party members immediately.
- This mechanic will often happen right before cage.
GET OUT - Same as the old one, can be done multiple times in a row. Lancers can use Blue Shield of Divine Protection to skip it.
Empowered Strike - Darkan will empower his weapon, slam the ground, and then strike with enormous power, dealing massive damage and applying the fire bleeding debuff.
Sources
- Tera Dungeon Guides Discord