Forbidden Arena (Brawler)
Boss: Undying Warlord
- In Hard mode boss cannot do Backflip til 70%.
- Lines don’t have a “delay”.
Key Mechanics
Red Debuff
- Getting hit by any fist attack(glows red) will apply a stack.
This deals 1% max hp every couple seconds and stacks to 5. Lasts 60 seconds. If you do reach 5, itll turn into a separate debuff. |
This lasts forever and ticks for 5% max hp every few seconds. If you reach 5x red debuff you will get 1 permanent red debuff and can begin stacking red debuff again. Reaching another 5x red debuff will give you 2 stacks of permanent red debuff etc. |
Blue Debuff
- Getting hit by any feet attacks(glows blue) will apply a mana draining version for 60 seconds.
The only other difference of HM from NM is flying kicks of any kind will now apply 2 stacks of Mana drain.
Drains 1% mp every tick. |
This lasts forever and ticks for 5% mp every couple seconds. Behaves the same as red debuff, reaching 5x mana drain = 1 permanent mana dragin. Reaching 5x mana dragon again will add another stack of permanent mana drain. |
Purple Debuff
This ONLY applies when you reach 3, not every 3rd hit or whatever. You can get 4-5(resets) 1-2-3 (purple debuff will apply here). If you ever reach 3 stacks, the boss will stun you for 20 seconds. |
He will put up a shield for 10second on 3rd stack of Purple debuff |
If you do not break this shield, the boss will pick the person up and launch them into the air followed by a divine wrath on them, landing and insta wiping the group. You cannot recover from this, as the floor becomes lava and kills you until boss resets. Total reset if failure. |
If you succeed in breaking the shield, the boss will gain a stack:
If the boss reaches 10(5 on HM) stacks of this, he also wipes you. Similarly to Bahaar. |
100% - 85%
Punch + counter - Simple Right punch into a right counter
Left punch - Right punch - Flying kick - Haymaker
Right - Left - Backflip - random target Haymaker
Right - Left - Uppercut Piledrive - Roundhouse
85%
Groundpounds - The boss will clap his fists and ground pound for 3 hits, the first 2 hits causing aoe on the floor.
- If the boss is NOT enraged, you go out first: 10m is safe
- If the boss IS enraged, you stay in first: 5m is safe
- The final hit must always be iframed.
If you do get hit by the first 2 hits, you will be silenced and knocked down like slayer dungeon, unable to even potion.
- The final groundpound will kill you, no exceptions.
Wrongly done:
Properly done:
Raw Haymaker into Knockback Kick - The boss will cast a raw haymaker with nothing before it then kick back.
- Back kick is not blockable or kaiaable, is dodgable.
80%
AoE Shout - The boss will leap quickly(does nothing) and then cast a shout that does aoe.
- One shots.
Range Check - Like slayer boss, going a certain distance away will trigger this.
- The boss will Flying kick, punch quickly a few times, then Haymaker.
Ress-bait - Casting a rez will trigger this
- The boss will jump quickly on the target, stunning anyone in a small area and then cast rampage, the final hit of rampage being the same as piledrive(aoe).
70% Phase Change
At 70% the fight really starts. The boss will pull his actual weapons out and spawn fire on the edges of the room.
This will extend or amplify some of his previous combos.
Punch + counter + Burst Punch - The same combo as earlier with an added Burst Punch at the end. This is an aoe around the target and kds if hit.
Fast One Inch + Twirl Stomp Stun + Backwards One Inch - The boss will quickly one inch the tank and then do a turn around stomp, stunning anyone in a medium distance.
- This is only avoidable, not blockable or shieldable.
- After the stun he will One Inch behind him, sending anyone hit flying far away if not outright one shotting you.
Stun trigger - If anyone remains stunned at any point while the boss is not in any animation, he will trigger a stun check.
- The boss will spin at them, hitting 3 total times (3 HP Drain stacks = 1 Purple Debuff) if you eat them all.
- Blockable and avoidable.
Right - Left - Uppercut Piledrive - Roundhouse - Flip Kick Stun - An extended combo from earlier, ending this time with a stun.
Furthest target attack - The boss will say :
"Ha!"
And target the furthest person from him and quickly flying kick them, then flying kick back to his aggro target.
- 70 second cooldown.
- Doesnt deal that much damage but remember blue stacks from kicks.
50% Buff
- The 50% buff from normal mode will apply instead at 70% which isnt a huge deal.
At 50% the boss will gain a buff exactly like slayer boss, gaining damage and speed. |
30%
Finally at 30%, the boss will unlock his final attack.
Rhytmic Blows - The boss will do a small version of Rhythmic Blows with very little windup.
It consists of 4 parts:
- Windup animation
- Sideways Hit ; Right then Left
- Uppercut
The side hits hit in a VERY wide arc, if you are not directly on his buttcrack you will get hit and get HP Drain stacks.
Here is an example of melee getting hit by the side hits because hes slightly off to the side. You can see how disastrous it can be if you get enough stacks.
30% Growing fury - In Hard mode, at 30%, the boss will use Growing fury, causing a large aoe around him, giving him a further buff to speed and power.
This mechanic will happen for the rest of the fight after time.
- You are basically required to dodge everything perfectly.